// Copyright (c) 2008-2010, Arne Claus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the 
// following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this list of conditions and the following 
//   disclaimer.
// - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following 
//   disclaimer in the documentation and/or other materials provided with the distribution.
// - Neither the name Arne Claus nor the names of any contributors may be used to endorse or promote products
//   derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, 
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE 
// USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef __INCLUDED_COGL_PARAMETER_ATOMIC_H_
#define __INCLUDED_COGL_PARAMETER_ATOMIC_H_

#include "CRL_ParameterAtomic.h"
#include <OpenGL/OpenGL.h>

CB_SUBNAMESPACE_START(OpenGL)

// ---------------------------------------------------------------------------------------------------------------------
//  IOpenGLParameter
// ---------------------------------------------------------------------------------------------------------------------

class IOpenGLParameter
{
public:
	
	int GetResource() const			{ return m_Resource; }
	void SetResource(int _Resource)	{ m_Resource = m_Resource; }
	
private:
	
	int m_Resource;
};

// ---------------------------------------------------------------------------------------------------------------------
//  CMatrix4x4ParameterAtomic
// ---------------------------------------------------------------------------------------------------------------------

class CMatrix4x4ParameterAtomic : public RenderLib::IMatrix4x4ParameterAtomic, public IOpenGLParameter
{
public:
	
	CMatrix4x4ParameterAtomic(int _Resource, uint16 _NumMatrices=1)
		: RenderLib::IMatrix4x4ParameterAtomic(_NumMatrices)
	{
		SetResource(_Resource);
	}
    
    virtual int Bind();
};

// ---------------------------------------------------------------------------------------------------------------------
//  CFloatParameterAtomic
// ---------------------------------------------------------------------------------------------------------------------

class CFloatParameterAtomic : public RenderLib::IFloatParameterAtomic, public IOpenGLParameter
{
public:
	
	CFloatParameterAtomic(int _Resource, GLenum _Type, uint16 _NumTuples=1)
    : RenderLib::IFloatParameterAtomic(_NumTuples)
    , m_ComponentType(_Type)
	{
		SetResource(_Resource);
	}
    
    virtual int Bind();
    
private:
    
	GLenum m_ComponentType;
};

// ---------------------------------------------------------------------------------------------------------------------
//  CIntParameterAtomic
// ---------------------------------------------------------------------------------------------------------------------

class CIntParameterAtomic : public RenderLib::IIntParameterAtomic, public IOpenGLParameter
{
public:
	
	CIntParameterAtomic(int _Resource, GLenum _Type, uint16 _NumTuples=1)
    : RenderLib::IIntParameterAtomic(_NumTuples)
    , m_ComponentType(_Type)
	{
		SetResource(_Resource);
	}
    
    virtual int Bind();
    
private:
    
	GLenum m_ComponentType;
};

// ---------------------------------------------------------------------------------------------------------------------
//  CBoolParameterAtomic
// ---------------------------------------------------------------------------------------------------------------------

class CBoolParameterAtomic : public RenderLib::IBoolParameterAtomic, public IOpenGLParameter
{
public:
	
	CBoolParameterAtomic(int _Resource, GLenum _Type, uint16 _NumTuples=1)
    : RenderLib::IBoolParameterAtomic(_NumTuples)
    , m_ComponentType(_Type)
	{
		SetResource(_Resource);
	}
    
    virtual int Bind();
    
private:

	GLenum m_ComponentType;
};

CB_SUBNAMESPACE_END

#endif
